#define XMLTAG_ID "Id"
#define XMLTAG_BOUND "Bound"
#define XMLTAG_X "X"
#define XMLTAG_Y "Y"
#define XMLTAG_WIDTH "Width"
#define XMLTAG_HEIGHT "Height"
#define XMLTAG_RESOURCES "Resources"
#define XMLTAG_RESOURCE "Resource"
#define XMLTAG_RESOURCE_TYPE "Type"
#define XMLTAG_TYPES "Types"
#define XMLTAG_RESOURCE_POSITION "Position"
#define XMLTAG_RESOURCE_SCALEX "ScaleX"
#define XMLTAG_RESOURCE_SCALEY "ScaleY"
#define XMLTAG_RESOURCE_ANCHORPOINT "AnchorPoint"
#define XMLTAG_RESOURCE_SPRITEFRAME "SpriteFrame"
#define XMLTAG_RESOURCE_TEXTURE "Texture"
#define XMLTAG_RESOURCE_PLIST "Plist"
#define XMLTAG_RESOURCE_PREFIX "Prefix"
#define XMLTAG_RESOURCE_FROM "From"
#define XMLTAG_RESOURCE_TO "To"
#define XMLTAG_RESOURCE_FILENAME "FileName"
#define XMLTAG_RESOURCE_SCALE "Scale"
#define XMLTAG_RESOURCE_ACTION "Action"
#define XMLTAG_RESOURCE_DATA "Data"
#define XMLTAG_PROCESSOR "Processor"
#define XMLTAG_WEAPONS "Weapons"
#define XLMTAG_LEVEL "Level"
#define XLMTAG_LEVELS "Levels"
#define XLMTAG_WEAPON "Weapon"
#define XLMTAG_DAMAGE "Damage"
#define XLMTAG_HEALTH "Health"
#define XLMTAG_SPEED "Speed"
#define XMLTAG_PRICE "Price"
#define XLMTAG_LEVELFROM "LevelFrom"
#define XLMTAG_LEVELTO "LevelTo"
#define XMLTAG_AI "Ai"

#define TAG_HEALTHBAR 4001